Performance
Frames are a feature
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How we keep it fast
Profile first, ship second
Most servers add content until the client buckles. Every resource here is measured on a live server before it reaches players, and anything that costs framerate gets fixed or dropped.
Core framework0.01ms
Inventory0.00ms
Vehicle system0.02ms
HUD & UI0.01ms
Property & stash0.00ms
Example resource monitor readout
See it for yourself.
Numbers are easy to print on a website. Hop on and check your own framerate.